Tuesday, September 1, 2009

Klingon "'etlh Komerex" Award

KrIstaK Fleet Emblem

Fantasy Trek: Summary of Events Stardate 0909.01

TNG Era:
Cautious optimism continues to come from Ambassador Endara Khan and Captain Reggie Farrell on board the USS Exeter in their ongoing diplomatic mission in the Delta Quadrant. Ambassador Khan reports firm agreements with the Kazon Ogla and Ogla-Mar sects on a variety of issues including mutual defense and cultural exchange. They also discussed strategies for approaching other Kazon sects.  Further analysis of the biomatter recovered by survey teams from the USS Guadalcanal confirmed a connection with their findings and two thousand year old human biomatter found elsewhere in the Delta Quadrant and two thousand
year old Vulcan hull fragments discovered by a Klingon taskforce in the recently charted wa'Hom system. Vulcan representatives are pressing for all data related to the findings. The USS Guadalcanal reports no sign of the warbird Decius.
The USS Lily Sloane has confirmed chronometric disturbances emanating from the subspace rift discovered in the Coramonde system. Telemetry from a second probe launched through the rift has revealed a previously uncharted solar system. The Lily Sloane is prepping a planetary probe to further study the system
Starships USS Archer and USS Arizona report an increase in conflicts between Klingon and Romulan forces in the hotly contested Triangle Zone. They have been forced to pull back on more than one occasion in order to stay out of the conflict.
TOS Era:
There have been further diplomatic protests from the Klingon Empire in response to an alleged incursion into their space by a fleet of Federation starships. While it is presumed to be a hoax, Klingon diplomats claim to
have recovered debris from one of the Federation starships that are supposed to have been destroyed behind Klingon lines. Vulcan Ambassador Sarek indicates that he is volunteering to begin talks with the Klingons in an attempt to stop the escalation of rhetoric.
ENT Era:
Starfleet mnoitor stations continue to record Romulan signal traffic about an unidentified Earth ship probing distant areas of their frontier. There seems to be no mention of any conflict with the vessel, which is presumed to be the Challenger NX-07
Columbia NX-02 has projected a course for what is presumed to be a Romulan craft that attacked civilian shipping in the Denobulan system. The course leads into territory believed to be claimed by the Tholians.
Yorktown NX-03 reports no sightings yet in its mission to investigate the disappearance of two Sloane Class light cruisers. They in turn had been investigating the disappearance of the Roddenberry EX-01, which had been on a deep space probe towards the center of the galaxy.
Command College:
What Are Your Orders, Captain?
(TOS Era)"Our Fleet's In Jeopardy" Resolution
More than a month ago, the USS Xerxes completed a dangerous journey across Klingon space to investigate a loss of contact with the Federation outpost at Archer IV. It discovered that the outpost was still safe, but desperately needed reinforcing. Section 31 has dispatched a fleet to cross Klingon space to do just that. The fleet consisted of the Heavy Cruisers USS Nelson USS Halsey USS Farragut USS Churchill and USS Eisenhower. In the Morska sector, the fleet encountered and destroyed a Klingon freighter. In the Mempa sector, the fleet was faced with a full-sized Klingon task force. It was victorious, and no distress signal was sent to alert more Klingons. Unfortunately, during the battle, the Nelson sustained massive damage, requiring the fleet to remain in the sector for two days. Then, on its first day of waiting, another Klingon taskforce happened upon the fleet. The Klingons were again destroyed before they could get a signal out, but during the battle, the damaged Nelson was destroyed, and the Halsey was crippled. Again, the fleet will have to wait two days before the Halsey can continue the mission.Fleet Captain Tiberius is now faced with a diminished fleet and the real possibility of failing in his mission. Waiting in the Mempa sector for two more days seems to present the risk of losing yet another starship. They dare not leave the Halsey alone while they continue on, nor does it seem prudent to divide the fleet in order to guard the Halsey while it
completes repairs. Also, requesting reinforcements would still require a two day wait since the closest starship is a day away from the neutral zone. Every possible alternative endangers the mission and the fleet...
Fleet Captain Tiberius chose to chance holding the fleet in place to repair the damaged Halsey rather than splitting up the fleet or waiting for reinforcements. As it turned out, the fleet encountered no more serious
opposition on its journey through Klingon space. The following is a record of its journey:
Day One: encountered KDN IKS Ro DoQ Vaj. Ro DoQ Vaj destroyed. No signal sent. (0709.15) USS Halsey, USS Farragut, USS Eisenhower, USS Churchill vs IKS Ro DoQ Vaj
Day Two: No enemy encountered. Fleet departs for Beta Lankal.  (0709.15) Beta Lankal: Three Klingon Light Cruisers encountered. (0709.15) USS Halsey, USS Farragut, USS Eisenhower, USS Churchill vs IKS Graltha, IKS D'visor, IKS Kham'letlh. IKS Graltha, IKS D'visor, IKS Kham'letlh destroyed. No damage to fleet. Signal detected. Fleet departs Beta Lankal.
(0709.15) Pheben: Six DEFSATS encountered.
(0709.20) USS Halsey, USS Farragut, USS Eisenhower, USS Churchill vs KDEFSATS 1-6. 2/22 damage to Halsey. DEFSATs destroyed. No signal sent. Fleet moves on. The fleet arrived in the Archer system the next day.
For next week:
(TNG Era) "The Loss of the USS Norgay Tensing"
Part One:
Edward Linville, captain of the USS Midway, is on a survey mission in the far reaches of the Beta Quadrant when he receives a prerecorded subspace data packet from his lifelong friend Captain Emma Hillary of the USS Norgay Tensing. The text-only message seems unusually long and rambling, and includes several confusing references to her upcoming retirement. Captain Linville knows that as recent as two weeks ago, Captain Hillary had been making detailed plans for a long career. But most confusing is the fact that the message, which seems to contain no classified or even sensitive information, has seven levels of encryption, all dependent upon anecdotes from childhood adventures shared by the two. Captain Linville attempts to
contact Captain Hillary after reading the message, but is unable to. Further inquiry reveals that the USS Norgay Tensing was lost with all hands after inadvertantly straying into Tholian space. Captain Linville suspects that there is more to this than a navigational error. He also knows that while his survey misson is important, the longer he waits to investigate, the harder it will be to get to the truth. He also knows that regulations require him to advise Starfleet and request permission to abandon his mission, but he fears that a coverup might exist within Starfleet. What are your orders, Captain?
Choose what you think should be the next course of action, and write a brief summary.There are no predetermined right or wrong answers. Feel free to discuss the challenge with other players. Every player who submits an entry receives a "Command College Point". Ten of those equal an experience point. The most popular choice will determine the next step taken.
Captain's Log (From last week)
"...a concept we never considered..."
13)Class J Gas Giant
Age: 2-10 billion years
Diameter: 50,000-140,000 km
Location: Cold Zone
Surface: Tenuous, comprised of gaseous hydrogen and hydrogen compounds;
radiates some heat
Atmosphere: Zones vary in temperature, pressure and composition
Life forms: Hydrocarbon-based
Example: Jupiter, Saturn
(ENT Era) EX-02 Patterson
Captain Matthew Von
We weren't specifically ordered to assist in the search for the Roddenberry, but we were sent to continue its mission. Since that would naturally takes us along the same path, it would be irresponsible to not have a look around. As we passed the last known position of the Roddenberry, we found a solar system consisting of the rubble of five planets and a single surviving class J gas giant. A planetary probe launched into the atmosphere transmitted what appeared to be an electronic reflecton of the Patterson. We assumed and hoped that we had found the Roddenberry, but in fact, what we'd discovered was a record of the Roddenberry's passage through the system. As soon as the telemetry began to come through, we started to get insight into what
happened to the five planets in this system. We knew, from dispersal patterns as well as subatomic studies of the planetary debris, that the disaster was a recent one, and we were concerned about the fate of the
Roddenberry in the middle of all of this. We didn't expect to find the cause of the disaster. For some reason, the Roddenberry entered the atmosphere of the gas giant, and seconds later, five planets were destroyed. There seems to be little doubt that the two incidents are connected. Still, there is no indication that the Roddenberry left the system, or that it was destroyed. There is no obvious answer, but still, there is an explanation somwhere that eludes us. Something out of the ordinary. A concept we never considered. A
rational explanation we didn't pick up on. But we also aren't leaving without an answer.
(For Next Week: Expand the following into a log entry of at least 100 words.
Members post answers to the yahoogroup or the 'comment' feature on the
blogsite. Lurkers feel free to leave comments on the blogsite)
"...nothing to do with our mission..."

Wednesday, July 29, 2009

Real Strength

I used to think that in order to be strong I had to be cool and tough and cynical. I'd heard about 'the meek shall inherit the earth', but I thought that it was more an empty promise than anything else. I thought that the strong and the rich and the cynical would really inherit the earth. Ah, but I was wrong. At least in a way. The strong really will inherit the earth, but the strong aren't the people with the biggest sticks. Real strength doesn't come in a weapons locker or a gym, or a smart comment, for that matter, and meek doesn't mean you let everyone push you around.
 
Meek, in this sense means humble. Deeds rather than words. A person who feels the need to blow their own trumpet and brag about everything they do, or even shout others down because they think that's the only way they can make a point is not really strong. That person is really afraid that what they have to offer isn't good enough to stand on its own. Real strength means working hard or doing the right thing even when it isn't easy. It means showing people what you can do rather than padding your resume. People who can do that really will inherit the earth.

Friday, May 8, 2009

Fantasy Trek: Summary of Events Stardate 0509.07

Summary of Events Stardate 0509.07

(Moderator's Note: The three week gap in summaries perfectly illustrates the flexibility of Fantasy Trek. Moving, being sick, crazy work schedules threw a monkey wrench into things. But the game is still here, the story goes on, and it is a game, and not to be fretted over. And now, on with the show...)

Would you like to do more than just read? How about shaping the story? Start your career in the Center Seat. Get started right now with the Quick Start Guide:

To get started, answer the following questions:

Game Type:

Pure Combat
(Do you play for pure combat? You know that other events might decide the nature of that combat, but you just want to blow things up. And think about this: Do you like to micromanage combat, allocating power to personalize your attack/defence strategy, making combat a personal match of wits, or do you just like quick matches that can be over in minutes?)

Non-Combat
(You don't care about the combat. You like to write and you want to explore.)

Mix
(You appreciate both aspects of game play. You accept that the ship you love to write about may lose battles from time to time.)

Alignment:
Federatinn
Klingon
Romulan
Other (specify)

Ship name:

Command crew:
(You can stick to the TOS crew configuration of science officer, helm, navigator, communications officer, etc, or you can use the TNG idea of Operations Officer combining some duties.You can also customize your bridge crew configuration. You're the Captain)

Note: unless you have something else in mind, all players in this stage of the game get a Heavy Cruiser to start. The 'something else in mind' I mentioned is if you decide you want a mission-specific ship like a scout or police ship, which is likely to be a frigate or destroyer. Just remember that you might be limiting yourself in a case like that. And don't be intimidated by the need to create a command crew. If you're a story-teller, you're used to this, but it isn't necessary to start. And if you're in it for pure combat, the command crew is recommended but not necessary.

That is really all you need to start. I will happily walk any new players through the first few missions. If you are concerned that you don't have enough time to contribute, don't be. This game is as casual as you want. Exploring takes as much or as little time as you want. Write once a day or once a week. A hundred words or a thousand. The most intense level of this game, heavy combat takes a commitment of no more than one email a day. And even in that case, if you miss a day, it's forgivable. Even the moderator has a RL and the occasional computer issue. The game is turn-based. Combat results will be posted online daily. And if it still doesn't make sense, think of it like your favorite role-playing/writing group gathering for some table-top, Dungeons and Dragons-style game playing.

Summary of Events:

TNG Era:

There has been no further word from Ambassador Endara Khan or the crew of the USS Exeter in orbit of Oblissa III on its diplomatic mission with the Kazon. This is not seen as a cause of concern however, as such delays in complex diplomatic efforts are commonplace.

Detailed findings reported by the USS Guadalcanal's survey team on Oshionian VI have been transmitted to Starfleet Command. Experts are examining a possible link between two thousand year old human biomatter found in the Delta Quadrant and two thousand year old Vulcan hull fragments discovered by a Klingon taskforce in the recently charted wa'Hom system.

In the Coramonde system, the USS Lily Sloane has discovered a subspace rift after probing the area with a tunneling neutrino beam. The rift is projecting irregular waves of spatial and temporal displacement not unlike the dangerous effect surrounding the so-called Guardian Planet. The Lily Sloane has launched a probe through the rift.

Starships USS Archer and USS Arizona were forced to pull back from their patrol area in the Triangle Zone as Klingon and Romulan forces swept through the area in increasingly fierce combat encounters. The two heavy cruisers are under orders to monitor the situation closely and collect all relevant sensor data, but avoid entering combat at all cost.

TOS Era:

The Klingon diplomatic mission has closed its offices on Earth and recalled its ambassador in response to what it claims was an unprovoked and illegal ambush of a Klingon freighter well within the border of the Empire by a group of Federation starships. The Klingons have also ordered Federation diplomats removed from Qo'noS immediately.

The USS Magellan has begun its next mission following its unsuccessful search for the USS Coramonde.

ENT Era:

While there has been no direct communication from the Challenger NX-07 on its mission to circumnavigate Romulan space, Starfleet monitor stations have recorded signal traffic referring an Earth ship probing distant areas of the Romulan frontier.

Columbia NX-02 found traces of atomic weapons consistent with known Romulan weapons technology, as well as nearly dispersed ion trails similar to those used by Romulan craft. It is attempting to project a possible flight path from the data.

There has been no communications from the two Sloane Class light cruisers that were last reported following an ion exhaust that may be related to the disappearance of the EX-01 Roddenberry. The Roddenberry had been on a deep space probe towards the center of the galaxy.

Command College

"What Are Your Orders, Captain?"

(TNG Era) "Answers and New Questions" Resolution

After hours of waiting, the nanites signal that they have extracted and analyzed the alien biotech from Lt. Keller's pattern, and the Hazard team member is safely reenergized in the Agamemnon's transporter room. Then the science department begins to examine the findings of the biomechanical cirtcuitry that had attempted to infect Lt. Keller. They discovered trace DNA that was unmistakably human, but also unmistakably two thousand years old. This presents the first clue in the mystery, and links the one hundred year old USS Coramonde to findings of the USS Guadalcanal in the Delta Quadrant. But it also presents new questions. Who or what was integrating human DNA into biocircuitry two thousand years ago, and how is the Coramonde connected? And of course the original questions still remain. What brought down the Coramonde? Does the same threat apply to the Agamemnon?

Captain Decker determines that the answers can only be found within the protected memory core of the USS Coramonde. That is located near the center of the Coramonde's saucer section, far too deep to attempt to reach with the transporter. She also knows that a Hazard team would never be able to safely reach that deep within the ship on foot...

Captain Decker is unwilling to risk exposing her crew to infection from the aggressive biotech, but she is also determined to retrieve the Coramonde's protected memory core. In the end, she decides to launch a holo-presence probe to board the Coramonde. As an additional safety measure, the telemetry will be uploaded to an automated shuttle hovering over the area to keep the telemetry isolated from the Agamemnon's computer until it is deemed safe.

(TNG Era) "Too Much Information"

The shuttlecraft Apollo followed a holo-presence probe through the planet's atmosphere, and maintained an altitude of 100 meters above the site of the downed USS Coramonde. As soon as the probe reached the surface, it began to transmit telemetry to the hovering shuttle. In the Agamemnon, the crew is forced to wait, as any data transmitted from the probe to the shuttle could conceivably contain contaminated material. Finally, several hours later, the computer on board the Apollo reports that the protected memory from the Coramonde has been downloaded and scanned for any alien or malicious data. It reveals bio and metallurgical scans of the biotech as it was drawn down to the surface. Stress readings from the impulse deck and hull reveal that the ship was being drawn down to the surface, and Captain Edward Hubble ordered maximum reverse impulse and warp power diverted to shields and the structural integrity field in an attempt to keep the ship intact as it came down. The power that brought it down was not revealed. Captain's logs stated that the ship had been pulled forward in time as it traveled through the rift, which was bathed in neutrinos. Finally, the bioscans confirmed the presence of human DNA in the biotech, while metallurgical scans revealed traces of Vulcan hull material quantum dated at two thousand years old. None of this adds to their knowledge of the biotech, but it does answer the question of time travel, and it goes a long way toward explaining the fate of the Coramonde.

While the holo-presence probe was inside the Coramonde, it confirmed that there was no life left on the Coramonde except for the biotech, which seemed to have absorbed the crew, in much the same way that it attempted to absorb Lt. Keller. With the protected memory removed from the Coramonde, Captain Decker chooses to destroy the downed ship in order to prevent it from falling into unauthorized hands, and to remove the threat from the biotech infecting the ship. After confirming that there is no other life on the planet, Captain Decker orders the Coramonde targeted with photon torpedoes and destroyed.

The Agamemnon breaks orbit from the unnamed planet, and Captain Decker orders the ship to return to the rift in the hope that they can safely return home. Once they arrive, she is relieved to discover that the rift is stable, and probes sent through show that it is safe to return. As the Agamemnon passes through, its scanners are unexpectedly inundated with line after line of signal code, repeating a single, indecipherable word that appears to be Vulcan in nature. As the science department struggles to shunt the data to auxiliary drives to stop the code from overwhelming the computer core, Captain Decker starts to wonder if this happened to the Coramonde at some point, and if the data will reveal the connection between the two thousand year old Vulcan hull material, the two thousand year old human DNA, and the dangerous biotech. Does the time travel phenomenon stretch back two thousand years, or were ancient Vulcans interacting with ancient humans. She doesn't doubt that the Vulcans can translate the code, but she also wonders if they would be happy to see or share information about what they were doing with human DNA two thousand years ago. She knows that she might hold the key to solving a mystery that spreads from the Alpha Quadrant to the Delta Quadrant, if only she handles it correctly...

Choose what you think should be the next course of action, and write a brief summary. You can also feel free to join the investigation with your own ship.

There are no predetermined right or  wrong answers. Feel free to discuss the challenge with other players. Every player who submits an entry receives a "Command College Point". Ten of those equal an experience point. The most popular choice will determine the next step taken.

Captain's Log

(From last week) "...before somebody gets hurt..."

Class E Geoplastic
Age: 0-2 billion years
Diameter: 10,000-15,000 km
Location: Ecosphere
Surface: Molten, high surface temperature
Atmosphere: Hydrogen compounds and reactive gases
Evolution: Cools to become Class F
Life forms: Carbon-cycle
Example: Excalbia

11) You meet a society that causes you to question whether or not to interfere with their development.

(ENT Era) Challenger NX-07 Captain Sam Carpenter

Our mission to circumnavigate Romulan space has been interrupted by the discovery of a unique civilization living on a Class E geoplastic planet. We were making a close pass by the lone planet in an uncharted solar system twelve lightyears outside of what we understand to be Romulan space. Our initial scans showed an unusual amount of background radiation that we determined was a result of increased solar flare activity interacting with the planet's electromagnetic field. While we were unable to scan the surface of the planet, we did pick up a regular spike in the background radiation emanating from the planet that aroused the curiosity of Science Officer Cholena Janeway. Unfortunately, the heavy radiatiation prevented us from scanning the surface, and transporting down was out of the question.

Cholena and I put on environmental suits, boarded a shuttlepod and dropped into the soupy atmosphere. We discovered what we expected to, namely an uninhabitable, molten surface. After searching for an hour we were ready to give up when we saw an object drifting towards the surface. As we closed on the object, we discovered that it was a small probe in an unpowered descent. At that point we were able to direct a concentrated scan a t it. We found that it contained dozens of DNA samples in a refrigeration unit. Without the time to carefully examine the situation from every angle, I decided to try to retrieve the object. As it it turned out, that was easy. As Cholena brought the shuttlepod underneath the probe, I opened the side hatch and pulled it in.

Once on board the ship, Doctor Casey found that the DNA samples represented a viable gene pool to propogate the species that samples represented. Since we are nowhere close to any scientific facility, and we don't know where the probe came from, I decided to keep them on board and under refrigeration. I might be wrong, but I have a feeling that the DNA samples represent the last hope for some civilization. Cholena has pointed out to me the dangers of interfering with cultures that we don't understand. Certainly, there may be a need to put down hard and fast rules to govern interference with unknown cultures before somebody gets hurt, or we end up accidentally starting a war. I can only hope that those rules will allow for instinct and intuition when the available facts don't provide all the answers.


(Expand the following into a log entry of at least 100 words. Members post answers to the yahoogroup or the 'comment' feature on the blogsite. Lurkers feel free to leave comments on the blogsite)

For Next Week: "...how this got started..."

Developer's Diary:

You'd think that in the nearly three weeks since last I posted a summary there would have been lots of development, but there hasn't. I have worked on a simple text-based, simple-combat sector assault game. Very simple, and it may change. All I did was make a table of six possible encounters, from defense satellite to a dreadnought and a repair shipyard that I randomly rolled for. I used a heavy cruiser that kept the damage that it sustained for three encounters, then repaired. If you survive you win. I did. Good for a quick run, but not a lot of stuffing to it. I'll see what comes to me. In this instance I finally used the simple combat advantage that my "Veteran" status gives me, that being 20 points of damage to take rather than 15.


Fleet Action. Head-To-Head Bare Knuckles Naval Combat. Boarding Party Action. Solid Interactive Storytelling Like No Commercial Game Can Offer. How Much Star Trek Can You Handle?
Fantasy Trek. Not Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com
The Only Rebel Underground Star Trek PBEMMMORPG
   

Saturday, May 2, 2009

What's New Here?

You might notice the Twitter updat e on the sidebar. I decided I was curious enough to sign up. I'm also thinking about a good recession depression beater. Free, simple games. Mrs Kapact and I are making a basketball hoop out of an old coat hanger. We'll use the hook to hang it over the door. Not life-changing, but free and simple and fun. My Fantasy Trek game fits into the same category. :)


Kapact

Monday, April 13, 2009

Fantasy Trek: Summary of Events Stardate 0409.13

Would you like to do more than just read? How about shaping the story? Start your career in the Center Seat. Get started right now with the Quick Start Guide:

To get started, answer the following questions:

Game Type:

Pure Combat
(Do you play for pure combat? You know that other events might decide the nature of that combat, but you just want to blow things up. And think about this: Do you like to micromanage combat, allocating power to personalize your attack/defence strategy, making combat a personal match of wits, or do you just like quick matches that can be over in minutes?)

Non-Combat
(You don't care about the combat. You like to write and you want to explore.)

Mix
(You appreciate both aspects of game play. You accept that the ship you love to write about may lose battles from time to time.)

Alignment:
Federatinn
Klingon
Romulan
Other (specify)

Ship name:

Command crew:
(You can stick to the TOS crew configuration of science officer, helm, navigator, communications officer, etc, or you can use the TNG idea of Operations Officer combining some duties.You can also customize your bridge crew configuration. You're the Captain)

Note: unless you have something else in mind, all players in this stage of the game get a Heavy Cruiser to start. The 'something else in mind' I mentioned is if you decide you want a mission-specific ship like a scout or police ship, which is likely to be a frigate or destroyer. Just remember that you might be limiting yourself in a case like that. And don't be intimidated by the need to create a command crew. If you're a story-teller, you're used to this, but it isn't necessary to start. And if you're in it for pure combat, the command crew is recommended but not necessary.

That is really all you need to start. I will happily walk any new players through the first few missions. If you are concerned that you don't have enough time to contribute, don't be. This game is as casual as you want. Exploring takes as much or as little time as you want. Write once a day or once a week. A hundred words or a thousand. The most intense level of this game, heavy combat takes a commitment of no more than one email a day. And even in that case, if you miss a day, it's forgivable. Even the moderator has a RL and the occasional computer issue. The game is turn-based. Combat results will be posted online daily. And if it still doesn't make sense, think of it like your favorite role-playing/writing group gathering for some table-top, Dungeons and Dragons-style game playing.

Summary of Events:

TNG Era:

Negotiations between Ambassador Endara Khan and the First Majes of the Kazon Ogla and Oglamar are proceeding well, according to Captain Reggie Farrell on the USS Exeter in orbit of Oblissa III. Captain Farrell was advised that the ambassador expects to issue a statement soon detailing agreements reached, as well as a proposal for future agreements between the Federation and the Kazon.

Captain Murphy of the USS Guadalcanal reports astonishing findings in his examination of the biomechanical DNA recovered from Romulan soldiers on Oshionian VI. Microcellular scans of the biomatter revealed uniquely human DNA deeply encoded in the cellular structure, and analysis of the decay in the DNA strands suggests that the biomatter is more than two thousand years old. Quantum dating of the biomatter confirmed that finding.

In the Coramonde system, the science ship USS Lily Sloane discovered a faint subspace disturbance consistent with the passage of one or two Federation starships passing through a wormhole or other phenomena. It is attempting to probe the disturbance using a tunneling neutrino beam.

The Triangle Zone continues to be a center for hostilities between forces of the Klingon and Romulan Empires. The USS Archer and USS Arizona report four squadrons of 'Etlh Class Battlecruisers engaging and destroying a Romulan Carrier Battle Group. The Federation starships transmitted all relevant sensor data to the nearby Starbase Lighthouse in the Durandal system.

TOS Era:

Starfleet Command is denying reports that a group of starships crossed into Klingon space and destroyed a Klingon freighter. It also denies further reports that the crossing is part of an illegal military move to reinforce the outpost at Archer IV. Captain Lionidas reports that Klingon forces are beginning to pull back from their move toward Romulan space.

The USS Magellan has abandoned its search for the USS Coramonde, which disappeared on a mission towards the center of the galaxy. There are no warp trails to indicate passage of a Federation starship through the region, nor was there any subspace displacement readings to indicate the passage of other ships in the area.

ENT Era:

There have been no further communications from, nor reports of the Challenger NX-07 on its mission to circumnavigate Romulan space.

Challenger NX-02 is sweeping the Denobulan system for traces of Romulan passage through the system

The two Sloane Class light cruisers pursuing an ion propulsion exhaust trail from the last known position of the EX-01 Roddenberry report that it is leading in a general direction along the course that the Roddenberry was first assigned to, towards the center of the galaxy. The ion exhaust is consistent with advanced long-distance sublight craft.

Command College

"What Are Your Orders, Captain?"

(TNG Era) "Contact" Resolution

The Away team proceeds safely through the dark and sharply tilted corridors of the USS Coramonde. Scans show no humanoid forms, but as they move further into the ship, they find small patches of the biocircuitry along the deckplates and bulkheads. More of the small patches move seemingly randomly until Hazard team member Lieutenant Keller accidentally steps on one. The patch reacts violently, trying repeatedly and frantically to break through the personal forcefield covering Keller. In minutes, there are dozens of patches converging on the team. Captain Decker calls for an emergency beam out, but the Agamemnon's scanners cannot penetrate far enough inside the Coramonde. The team will have to get back to hull breach they've created.

Moving quickly, the away team retreats to the hull breach as more of the patches begin to surround them. Soon they are all being attacked by the patches. As Lt. Keller's personal shield finally fails, the away team reaches the hull breach. Captain Decker must quickly decide how best to care for Lt. Keller, safeguard the ship and crew, and continue the investigation...

Captain Decker ordered Lt. Keller beamed up separately and suspended in transport while the rest of the team was transported to a Class Three quarantine field in the Agamemnon's sickbay. Then she ordered the science officer to program nanites to infiltrate Lt. Keller's pattern, stored within the transporter's transport pattern buffer, and extract the alien biotech. It represents radically experimental surgery, but the only way to extract the biocircuitry without allowing it to further infect Keller.

(TNG Era) "Answers and New Questions"

After hours of waiting, the nanites signal that they have extracted and analyzed the alien biotech from Lt. Keller's pattern, and the Hazard team member is safely reenergized in the Agamemnon's transporter room. Then the science department begins to examine the findings of the biomechanical cirtcuitry that had attempted to infect Lt. Keller. They discovered trace DNA that was unmistakably human, but also unmistakably two thousand years old. This presents the first clue in the mystery, and links the one hundred year old USS Coramonde to findings of the USS Guadalcanal in the Delta Quadrant. But it also presents new questions. Who or what was integrating human DNA into biocircuitry two thousand years ago, and how is the Coramonde connected? And of course the original questions still remain. What brought down the Coramonde? Does the same threat apply to the Agamemnon?

Captain Decker determines that the answers can only be found within the protected memory core of the USS Coramonde. That is located near the center of the Coramonde's saucer section, far too deep to attempt to reach with the transporter. She also knows that a Hazard team would never be able to safely reach that deep within the ship on foot...

Choose what you think should be the next course of action, and write a brief summary. You can also feel free to join the investigation with your own ship.

There are no predetermined right or wrong answers. Feel free to discuss the challenge with other players. Every player who submits an entry receives a "Command College Point". Ten of those equal an experience point. The most popular choice will determine the next step taken.

Captain's Log

(From last week) "...something we have in common..."

Class D Asteroid/Moon
Age: 2-10 billion years
Diameter: 100-1,000 km
Location: Hot Zone/Ecosphere/Cold zone. Found Primarily in orbit of larger planets or in asteroid fields
Surface: Barren and cratered
Atmosphere: None or very tenous
Life forms: None
Example: Moon (Sol IIIa), Lunar V (Bajor VIIe)

7) A member of the crew becomes trapped on the planet.


(ENT Era)
Captain Matthew Von
EX-02 Patterson
Roddenberry Class Science Ship

Something we have in common with most species is a natural desire to protect those that we care for. That turned out to be what saved my chief engineer from an unfortunate fate on the single moon of Triacus I. While the moon has no indigenous life, its proximity to the unusually active local sun makes it a natural stopping point for a space-borne species that feeds on solar radiation. The species, which we are calling 'Jellies', for lack of a better word, is gelatinous in nature, but completely sentient, and has a neurochemistry strangely similar to ours. So similar, in fact, that the universal translator had no difficulty in understanding its thoughts. That unexpected common factor was instrumental in saving the life of Chief Science Officer McClellan. The chief had beamed down to the moon during a brief window of solar 'shade' to take a core sample when a mile-wide colony of the Jellies dropped to the surface and accidentally landed on top of him. As that side of the moon was not exposed to the sun at the time, the Jellies were unable to move, and McClellan was trapped on the surface. Fortunately, our plea for help, expressing the danger to our shipmate was easily understood, and the Jellies somehow summoned the energy to disassociate, freeing the chief before he was caught unprotected from the deadly radiation. Fortunately for the Jellies' sake, the sun came back out soon, and they were able to renew their strength and resume their migratory habits.


(Expand the following into a log entry of at least 100 words. Members post answers to the yahoogroup or the 'comment' feature on the blogsite. Lurkers feel free to leave comments on the blogsite)

For Next Week: "...before somebody gets hurt..."

Developer's Diary:

The simple combat tourney is finished. As I reported a few days ago, I decided to complete the tourney with simple combat instead of heavy. As far as I know, nobody had any vested interest in the outcome, and I wasn't feeling up to a grueling knock down drag out between two battered ships. The USS Guadalcanal was fortunate to get a good roll against the RIS Romulus, and it won on the first volley of simple combat.

Nasty old Section 31 is rearing its sneaky head in the TOS era, in the form of five heavy cruisers pushing through Klingon space to reinforce the Archer IV outpost. In the first system, they encountered and easily destroyed a Klingon freighter. As I take those ships through Klingon space, I'll roll for an encounter, then roll to see what they encounter.

I'm redesigning the STD's to reflect things like warp nacelles, computer cores, and transporters. They'll specify which systems are required to control your ship, and which systems you can control the ship from. Here's an example:

Command and Control Systems (CCS): (Bridge, Aux Bridge)
Auxiliary/Tactical Control/Countermeasure (ATC): (Fire Control, Sensors, Tractors, Hanger Bay, Transporters, Computer Core)

Control Capable: CCS/ATC
Control Requisite: Sensors/Computer Core/Power or Aux Power(1 battery per turn)

Another changing aspect of the STD and heavy combat is that systems that you can target are located in specific facings. I'm also putting guidelines out for ship and hull classes that will allow customizing and lead to different STD's for different ships and ship types within the same class. Here's an example, the Fed Destroyer STD:

FEDERATION DD

Hull Rating 2

Shields: 108 available (6 Arcs)
Armor: 8 available (6 Arcs)
Hull: 10 available (6 Arcs)
Command and Control Systems (CCS): (Bridge, Aux Bridge) 1 each
Auxiliary/Tactical Control/Countermeasure (ATC): (Fire Control, Sensors, Tractors, Hanger Bay, Transporters, Computer Core) 7 total
Class A Weapons: (Defensive rated weapons) n/a
Class B Weapons: (Beam weapons) 1/2 total (B and C Class weapons are interchangeable.)
Class C Weapons: (Launched/Tracking weapons) 1/2 total (B and C Class weapons are interchangeable.)
Class D Weapons: (Super Heavy) n/a
Sublight Propulsion: (Impulse) 1 total
Power: (Warp) 3 total
Auxiliary Power: (Batteries) 3 total

SHIELD GENERATORS 1 2 3 4 5 6 7 (1 IN 10 NEEDED)

DORSAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
VENTRAL SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
PORT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
STARBOARD SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
FORE SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
AFT SHIELDS: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Armor:
Fore 1 2
Aft 1 2
Port 1
Starboard 1
Dorsal 1
Ventral 1

Hull
Fore 1 2 3
Aft 1 2 3
Port 1 2
Starboard 1 2
Dorsal 1 2 3
Ventral 1 2 3

INTERNALS
Bridge (DORS)1
Aux Bridge (VENT)1
Fire Control (FWD, PORT, STBD)1 2 3
Computer Core (FWD)1
Photons (FWD) 1 (AFT) 1
Sensors (OMNI/FWD, AFT)1 2
Tractors (OMNI/VENT)1
Phasers (OMNI/FWD,AFT,DORS) 1 2 2
Impulse (DORS)1
Hanger Bay (AFT) 1
Transporters (DORS)1
Batteries (VENT)1 2 3 4
Warp (VENT)1 2 3 4
Warp Nacelles (Port) 1 2 (Starboard) 1 2

Control Capable: CCS/ATC
Control Requisite: Sensors/Computer Core/Power or Aux Power(1 battery per turn)

Note: Warp refers to warp power capacity and system redundancies..

It's still very much a work in progress. There'll have to be allowances for ships like the Achilles Class heavy cruiser that is loaded with photon launchers but will have to be balanced with some weakness. Maybe limited ECM capability. In the end, it'll be a nicely customized and customizable game. And by the way, in order to target systems located to Dorsal (on top), you'll actually need to get above the ship. That means heavy combat in a 3-D environment, which means a second tactical map to show relative elevation.

I still need to update the links on the website to reflect changes. In the meantime, if you're playing, either go with the rules you have or leave a comment so I can email you updated rules. Most things actually haven't changed. It's just the important stuff, like heavy combat rules and STD's. And if you joined late and don't know what I mean by "STD", its Starship Technical Database. All the pertinent data on your ship.



Fleet Action. Head-To-Head Bare Knuckles Naval Combat. Boarding Party Action. Solid Interactive Storytelling Like No Commercial Game Can Offer. How Much Star Trek Can You Handle?
Fantasy Trek. Not Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com
The Only Rebel Underground Star Trek PBEMMMORPG

Sunday, April 5, 2009

Fantasy Trek: Summary of Events Stardate 0409.05

Developer's Note: If you're reading this and wondering what it's all about, this is a generally weekly summary of events in the storyline in Fantasy Trek. It includes things done by players and NPC's (Non-Player Characters) over the last week in all three Trek Era's. What does that mean to you? If you have an interest in playing (which can be combat, writing, or both), click the 'comment' tab at the end of the post, and I'll happily get you started with a 'Quick Start Guide". You should also feel free to comment/question anything here, as well as participate in the Commannd College feature. Here's the Quick Start Guide:

To get started, answer the following questions:

Game Type:

Pure Combat

(Do you play for pure combat? You know that other events might decide the nature of that combat, but you just want to blow things up. And think about this: Do you like to micromanage combat, allocating power to personalize your attack/defence strategy, making combat a personal match of wits, or do you just like quick matches that can be over in minutes?)

Non-Combat

(You don't care about the combat. You like to write and you want to explore.)

Mix

(You appreciate both aspects of game play. You accept that the ship you love to write about may lose battles from time to time.)

Alignment:

Federation
Klingon
Romulan
Other (specify)

Ship name

Command crew
(You can stick to the TOS crew configuration of science officer, helm, navigator, communications officer, etc, or you can use the TNG idea of Operations Officer combining some duties.You can also customize your bridge crew configuration. You're the Captain)

Note: unless you have something else in mind, all players in this stage of the game get a Heavy Cruiser to start. The 'something else in mind' I mentioned is if you decide you want a mission-specific ship like a scout or police ship, which is likely to be a frigate or destroyer. Just remember that you might be limiting yourself in a case like that. And don't be intimidated by the need to create a command crew. If you're a story-teller, you're used to this, but it isn't necessary to start. And if you're in it for pure combat, the command crew is recommended but not necessary.

That is really all you need to start. I will happily walk any new players through the first few missions. If you are concerned that you don't have enough time to contribute, don't be. This game is as casual as you want. Exploring takes as much or as little time as you want. Write once a day or once a week. A hundred words or a thousand. The most intense level of this game, heavy combat takes a commitment of no more than one email a day. And even in that case, if you miss a day, it's forgivable. Even the moderator has a RL and the occasional computer issue. The game is turn-based. Combat results will be posted online daily. And if it still doesn't make sense, think of it like your favorite role-playing/writing group gathering for some table-top game playing.

Summary of Events:

TNG Era:

The Kazon-Oglamar Warship Olkunot entered orbit of Oblissa III on schedule and immediately established communication with Ambassador Endara Khan on the USS Exeter. Captain Farrell reports that the Ambassador and the two First Maje's have been in talks for more than twelve hours. There have been no signs of the disabled Romulan Warbird Decius.

The USS Guadalcanal was forced to withdraw from the area of Oshionian VI as an ion storm moved through the area. Survey teams removed all material from the surface as a precaution. The ion storm may be in the area for a week. In the meantime, the Guadalcanal's science department is continuing to study biomechanical DNA recovered from the bodies of Romulan soldiers found on the surface.

Romulan Captain T'Leena has retained command of the warbird RIS D'Shoanna after a court martial hearing in the Nequencia system. She has been assigned to unspecified maneuvers. The Romulan ambassador filed a formal complaint with the Federation Council to protest the actions of the USS Essex in the matter.

A complete sweep of the Coramonde system by the science ship USS Lily Sloane failed to reveal any explanation for the disappearance the USS Sternbach, or the USS Yorktown, which the Sternbach was sent to search for. The Lily Sloane is still studying the system.

USS Archer and USS Arizona report increased clashes between Klingon and Romulan forces in the Triangle Zone. They also report sighting a new Klingon Heavy Cruiser, tentatively identified as an 'Etlh' Class Battlecruiser.

TOS Era:

Starfleet Command reports no further progress in formulating a plan to get reinforcements to Archer IV. The Fast (Penetration) Cruiser USS Xerxes is currently the only Federation starship in the area. Captain Lionidas of the Xerxes reports no new sightings of Klingons in the area. Archer IV is in close proximity to Klingon space and largely isolated from the bulk of Federation space.

The USS Magellan failed to find signs of the USS Coramonde in the uncharted system where its transponder signal was monitored. It is continuing to sweep the system for clues.

ENT Era:

There have been no further communications from, nor reports of the Challenger NX-07 on its mission to circumnavigate Romulan space.

Columbia NX-02 reports finding debris in the Denobula system belonging to a missing Denobulan civilian transport. Spectrascopic analysis of the debris reveals traces of Romulan-style atomic weapons.

The two Sloane Class light cruisers found no further hull plating from the EX-01 Roddenberry, but did pick up traces of ion propulsion exhaust consistent with advanced long-distance sublight craft. They are in pursuit.

Command College

"What Are Your Orders, Captain?"

(TNG Era) "Biomechanical Threat" Resolution

The first step in Captain Decker's investigation is to conduct an intensive scan of the planet-bound starship to confirm the apparent lack of life signs and to search for evidence of weapons fire on the hull. After establishing a synchronous orbit over the Coramonde, intensive scans are directed at the ship. Readings show no discernible weapons fire, and no definitive life readings. There is, however, an unusual and unexplainable electromagnetic signature across the length and breadth of the ship that probes launched from orbit cannot penetrate. The next step is to send an away team. In light of the mystery surrounding the ship, Captain Decker chooses four Hazard team members and the chief science officer to join her. They were all outfitted with Hazard team personal force fields and vital sign monitors continuously transmitting to the ship.

They are transported to the surface, a few meters from the Coramonde. Intensive scans show biomechanical circuitry covering the hull that was not detected from orbit. The circuitry is similar to bio-neural gelpaks found in modern starships, as well as some Borg circuitry, but it lacks the familiar Borg 'footprint' found in every recorded encounter with them. According to scans, the circuitry is covering twenty percent of the hull and growing at a rate of one percent a day.

At this point, Captain Decker determines a potential threat to personnel if they come in physical contact with the ship. At the same time, she knows that they won't learn any more without getting inside the ship. The team does have limited protection thanks to their personal force fields, but they might not protect them from whatever power brought down the Coramonde. What should be her next step?

Captain Decker decides that they have no choice but to enter the downed Coramonde. Since the starboard side of the engineering hull is the furthest from any area covered by the biocircuitry, but also directly opposite of the away team's location, she request a site-to-site transport from the Agamemnon. Seconds later, they are standing next to the Coramonde's engineering hull.

After science officer Solok uses his tricorder to create a small gap in the electromagnetic field surrounding the ship, the Hazard team's leader, Lt Commander Muñoz adjusts his phaser to drill through the hull of the ship and fires his weapon. In seconds, there is a hole large enough for the team to step through. Scanning the interior of the ship, Commander Solok determines that the biocircuitry does not exist in the immediate area within the ship. Captain Decker orders the team to proceed into the ship.

(TNG Era) "Contact"

The Away team proceeds safely through the dark and sharply tilted corridors of the USS Coramonde. Scans show no humanoid forms, but as they move further into the ship, they find small patches of the biocircuitry along the deckplates and bulkheads. More of the small patches move seemingly randomly until Hazard team member Lieutenant Keller accidentally steps on one. The patch reacts violently, trying repeatedly and frantically to break through the personal forcefield covering Keller. In minutes, there are dozens of patches converging on the team. Captain Decker calls for an emergency beam out, but the Agamemnon's scanners cannot penetrate far enough inside the Coramonde. The team will have to get back to hull breach they've created.

Moving quickly, the away team retreats to the hull breach as more of the patches begin to surround them. Soon they are all being attacked by the patches. As Lt. Keller's personal shield finally fails, the away team reaches the hull breach. Captain Decker must quickly decide how best to care for Lt. Keller, safeguard the ship and crew, and continue the investigation...

Choose what you think should be the next course of action, and write a brief summary. You can also feel free to join the investigation with your own ship.

There are no predetermined right or  wrong answers. Feel free to discuss the challenge with other players. Every player who submits an entry receives a "Command College Point". Ten of those equal an experience point. The most popular choice will determine the next step taken.

Captain's Log

(From last week) "...no obvious answer..."

Class M
Age: 3-10 billion years
Diameter: 10,000-15,000 km
Location: Ecosphere
Surface: Surface water abundant; if water covers more than 80%, planet is considered Class-O or Class-P
Atmosphere: Nitrogen, oxygen, trace elements
Life forms: Extensive vegetation, animal life, humanoids
Example: Earth, Vulcan, Cardassia Prime

15) The landing party finds itself back (seemingly) on it's homeworld. (Earth, Qo'noS, or whatever). But according to sensors on the ship, they're still where they were before.

(TNG Era) IKS NaQ'jej Vor'cha Class Heavy Cruiser

While surveying the gI'tlh system for signs of a viral outbreak threatening several frontier worlds, I led a landing party down to the third planet to discover that we were on an exact duplicate of Qo'noS. The First City had been perfectly duplicated, as well as such landmarks as the Kri'staK volcano and Lake Lursor. There was even what appreared to be fragments of Praxis in orbit. The only thing missing from this recreation was the population. The planet was completely uninhabited. Even with the recreated Klingon architecture and landmarks, we did not expect to find Klingons living here. This world is not a Klingon colony, nor has it ever been visted by the Empire.

While the humans believe in the possiblity of parallel development like this, I find the concept difficult accept. I do not believe in accidents or coincidences. And it makes even less sense considering the lack of a population, or any evidence that one ever existed. Klingons do not have an appreciation for subtlety or mysteries, and where we find no obvious answer we generally provide our own. In this case, the presence of the virus in every body of water on this planet answered every question that matters. From orbit, we bombarded the planet with delta radiation until every sign of life, including the virus, was obliterated.


(Expand the following into a log entry of at least 100 words. Members post answers to the yahoogroup or the 'comment' feature on the blogsite. Lurkers feel free to leave comments on the blogsite)

For Next Week: "...something we have in common..."

Developer's Diary:

The Simple Combat Tourney is almost over. The RIS Romulus will face off against the USS Guadalcanal in a heavy combat engagement... once I make sure the conditions are properly set. In the meantime, the TOS storyline is going to lead into a mini-campaign with possibilities of simple and heavy combat. And the result of that campaign will determine the fate of the USS Xerxes and the Archer IV outpost.

I am refining the Kri'staK Fleet patch. I just decided I wasn't happy with the finished product. I've also designed a new TNG Era Klingon Heavy Cruiser that has a definite 'wedge' shape to the engineering hull and internal warp nacelles, and I'm looking at designs for a heavier bird of prey. I'm also thinking about a TOS advanced Romulan Bird of Prey. Maybe a TMP Era. What this will lead to eventually is a completely original, non-canon library of ships which players are encouraged to use. Not required by any means, but encouraged. Why? One thing that I've always wanted for Fantasy Trek is for it to be imagination-based. DIY Trek. Most games (including notable upcoming pay-to-play games) allow you to customize your ship, and your character to an extent. Fantasy Trek encourages you to create your ship, your crew, your character, and your career. Something else. While certain notable upcoming games are introducing new ships that copy from the "Enterprise" series, or are kitbashes, Fantasy Trek is the place for new ideas. The Ab'Qaff Class Command Class is a new design, as is the 'Etlh Class Heavy Cruiser. And there are more on the way. And yeah, it's all free. Free to own and share, and, what a concept, free-to-play.

For the future of Fantasy Trek, the Klingons and the Federation are going to square off against a mutual opponent to gain control of an area of space consisting of at least, say, ten sectors. Just like the server 'campaigns' I sometimes take part in for "Starfleet Command: Orion Pirates", factions will have to run convoys to keep starbases and shipyards functioning, and borders will shift and sometimes be defined by line-of-site. It could last, like the original multilevel play, as long as a month. While it sometimes seems like I'll never 'finish' creating this game, I realized that there's a good side to that. How many times have you played through the single-player campaign and suddenly found yourself at the end? How many times have you wondered if that was all you paid fifty bucks for? I sure have. Well, that isn't a problem with Fantasy Trek. And of course, there isn't a monthly subscription. If one of the 15 people who have downloaded a version of "Fantasy Trek" from 4shared.com is reading this, let me know how you like it. Keep in mind that some of the rules and tools have changed. Changes are posted here, and I'll try to update the links on the blogsite soon.


Fleet Action. Head-To-Head Bare Knuckles Naval Combat. Boarding Party Action. Solid Interactive Storytelling Like No Commercial Game Can Offer. How Much Star Trek Can You Handle?
Fantasy Trek. Not Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com
The Only Rebel Underground Star Trek PBEMMMORPG

Sunday, March 29, 2009

Fantasy Trek: Summary of Events Stardate 0309.29

TNG Era:

Captain Farrell reports a signal received from the Kazon-Oglamar warship approaching Oblissa Three, stating that First Maje Eeluk would agree to meet with them upon their arrival in system. Ambassador Khan has advised that Captain Farrell will maintain a defensive posture while not showing any overt aggression.

Captain Murphy reports some success in extracting alien biomechanical DNA from the bodies of Romulan soldiers on Oshionian Six. The soldiers had died when scientists on the RIS Decius attempted to graft biomechanical circuitry with their DNA in an attempt to construct cyborg soldiers. Survey teams from the Guadalcanal are still on the surface. Captain Murphy also reports that he has advised Captain Reggie Farrell that the disabled and released Decius has left Oshionian Six and proceeded, at warp one, in the general direction of Oblissa Three. The warbird was stripped of its weaponry and limited to warp one as an alternative to capturing or destroying it.

Following unconfirmed reports of an unprovoked attack on a Romulan warbird by a Federation starship in the triangle zone, the USS Entebbe reports detecting a Romulan warbird in the neutral zone. The RIS D'Shoanna was on a stealth mission when the starship attempted to warn it off. When the warbird failed to withdraw, Captain Shaw was forced to open fire. After fierce fighting, the Entebbe escorted the disabled D'Shoanna to a neutral starbase where the ship and crew were turned over to Romulan diplomats.

The USS Lily Sloane arrived in the Coramonde system to find no sign of the USS Sternbach or the Yorktown, which it had been sent to search for. It did find an unusual amount of neutrinos in the area. It is conducting an extensive sweep of the system.

USS Archer and USS Arizona report increased military activity in the Triangle Zone following clashes between Romulan forces and those of the Klingon Empire and the Federation.

TOS Era:

Starfleet monitor stations report the first signal in close to a month received from the USS Xerxes at Archer Four. Captain Lionidas reported that science teams from the outpost and the Xerxes had succeeded in disabling the jamming device set up in the vicinity that had cut off communications from the region. Starfleet Command is reportedly studying several options for getting a fleet of starships to the area without making a major move through Klingon space.

The USS Magellan has continued its search for the USS Coramonde, following reports that its transponder signal had been detected more than a hundred lightyears away from the site of its disappearance.

ENT Era:

There have been no further communications from, nor reports of the Challenger NX-07 on its mission to circumnavigate Romulan space.

Sources on Denobula report sightings of possible Romulan ships within their system. Columbia NX-02 has been dispatched to confirm.

Two Sloane Class light cruisers have arrived at the site where hull plating from the EX-01 Roddenberry science ship was discovered. The Roddenberry was lost on a mission towards the center of the galaxy.

Command College

"What Are Your Orders, Captain?"

(TNG Era) "Dangerous New Worlds" Resolution

The USS Agamemnon entered the Coramonde system, investigating the disappearance of the Science Ship USS Lily Sloane. It discovered an object similar to a wormhole that appeared to be in a state of constant flux. Scans are inconclusive, but a probe sent through the anomaly reveals a Federation warp trail on the other side. All indications show that the anomaly is stable and safe to pass through. Based on this, Captain Decker chooses to proceed.

An analysis of star positions fails to show any familiar stars, but the warp trail is now identifiable as belonging to a Constitution Class ship lost almost a hundred years ago in the same area. The USS Coramonde, for which the system was named, vanished without a trace while on a humanitarian mission. While a detailed analysis of the warp trail confirms that it came from a starship of that era, its state of decay is consistent with having been produced within the last month. After sending a communications probe through the anomaly to update Starfleet, Captain Decker orders the conn officer to follow the warp trail, which leads to a nearby star system

They arrive to discover that the Coramonde was pulled down, nearly intact, to the surface of a Class M planet. Life signs are inconclusive, and visual scans show that the ship is on the surface, partially buried in a large desert area.

Captain Decker has more than one mystery on her hands, and all of them could be critical to her crew and mission. Is the anomaly a temporal wormhole that brought the Coramonde ahead in time, or the Agamemnon back in time? What brought the Coramonde down to the planet yet kept it impossibly intact? While realizing that resources could be split, she also feels a sense of urgency and impending danger. Should she:

A) First try to determine if they've traveled back in time,

B) Concentrate first on finding out what happened to the Coramonde, or,

C) Attempt to divide her resources to answer both questions at the same time.

Captain Decker decided that determining what happened to the Coramonde was a more critical objective, and could answer the time travel question as well.

(TNG Era) "Biomechanical Threat"

The first step in Captain Decker's investigation is to conduct an intensive scan of the planet-bound starship to confirm the apparent lack of life signs and to search for evidence of weapons fire on the hull. After establishing a synchronous orbit over the Coramonde, intensive scans are directed at the ship. Readings show no discernible weapons fire, and no definitive life readings. There is, however, an unusual and unexplainable electromagnetic signature across the length and breadth of the ship that probes launched from orbit cannot penetrate. The next step is to send an away team. In light of the mystery surrounding the ship, Captain Decker chooses four Hazard team members and the chief science officer to join her. They were all outfitted with Hazard team personal force fields and vital sign monitors continuously transmitting to the ship.

They are transported to the surface, a few meters from the Coramonde. Intensive scans show biomechanical circuitry covering the hull that was not detected from orbit. The circuitry is similar to bio-neural gelpaks found in modern starships, as well as some Borg circuitry, but it lacks the familiar Borg 'footprint' found in every recorded encounter with them. According to scans, the circuitry is covering twenty percent of the hull and growing at a rate of one percent a day.

At this point, Captain Decker determines a potential threat to personnel if they come in physical contact with the ship. At the same time, she knows that they won't learn any more without getting inside the ship. The team does have limited protection thanks to their personal force fields, but they might not protect them from whatever power brought down the Coramonde. What should be her next step?

Choose what you think should be the next course of action, and write a brief summary. You can also feel free to join the investigation with your own ship.

(Moderator's Note: There are no predetermined right or  wrong answers. Feel free to discuss the challenge with other players. Every player who submits an entry receives a "Command College Point". Ten of those equal an experience point. The most popular choice will determine the next step taken)

Captain's Log

(From last week) "...nothing like I remember it..."

Class J Gas Giant
Age: 2-10 billion years
Diameter: 50,000-140,000 km
Location: Cold Zone
Surface: Tenuous, comprised of gaseous hydrogen and hydrogen compounds; radiates some heat
Atmosphere: Zones vary in temperature, pressure and composition
Life forms: Hydrocarbon-based
Example: Jupiter, Saturn

13) Members of your crew decide they want to be left behind on the planet.

(TOS Era)

USS Kabul Constitution Class Heavy Cruiser
Captain Jim Lacy

We were ordered to investigate a reported sighting of an abandoned Suliban helix within a Class J planet in the Beta Orinoco system. The Suliban people have been scattered since their sun went nova in the year 2161. Since then Suliban refugees have found themselves forced to abandon their planets and helix, moving from star system to star system, unable to settle, even on uninhabited planets, because nearby inhabited systems wouldn't tolerate them. That stems from the part the Suliban played in a temporal cold war that stretched, or will stretch from the 29th century to the 22nd. They also interfered with the mission of the Enterprise NX-01 from its launch to its trip home to be decommissioned. It wasn't until the end of the Earth/Romulan war that the Suliban cabal broke with their temporal benefactors and attempted to form an alliance with Earth. While there was never any proof, it is generally accepted that the Suliban's masters punished the cabal by destroying their sun. Since then the Suliban have existed by moving from planet to planet, living like gypsies until they are pushed along. The ships they travel in vary from ancient cell ships to even more ancient DY-500 freighters. And, of course, the occasional Federation starship. In this case, a Suliban named Talac petitioned to Starfleet for an investigation of a helix sighting in the Beta Orinoco star system, located on the fringe of a stellar nursery more than a hundred lightyears from the nearest inhabited planet. Indeed, the system would be perfect for the Suliban except for the fact that there are no habitable planets there. It is sad but true that in a time that we consider to be tolerant and enlightened, there are still innocent populations condemned to live in places where nobody else wants to.

I was relieved, then, to discover the helix sitting, as promised, within the soupy, unpredictable atmosphere of one of six Class J gas giants in the Beta Orinoco system. I happily include these words from Salac, who asked to be left behind to explore and begin repairs to the helix. "I have been not been aboard a helix in many years, and that one was nearly destroyed by people who were terrified to have us living within a lightyear of them. This helix is small and remote and, like the last one, in need of repair. But in one respect, the experience of being here is nothing like I remember it on the last one. There, I lived as a refugee. Here I live as a settler. A pioneer for my people. I have come home."

For Next Week: "...no obvious answer..."

(Expand the following into a log entry of at least 100 words. Members post answers to the yahoogroup or the 'comment' feature on the blogsite. Lurkers feel free to leave comments on the blogsite)


Developer's Diary:
It hasn't been one of the most productive weeks on Fantasy Trek. RL continues to be a distraction (don't you hate that :)?), a
nd having the computer dump two weeks worth of work didn't help. But I've also continued to flesh out and streamline the heavy combat part of the game. I've created different heavy combat templates for the different races (so, for example, you don't have to add or take away plasmas as applicable), and I started to think about secondary systems like transporters that are not weapons, nor are they necessary to the basics of combat, but they are tools for advanced tactics. It also occurred to me that the idea that a ship is destroyed only when you take out all of the internals really isn't realistic. I mean, one surviving tractor emitter isn't going to save your crew if the rest of the ship is gone. So while that may not really alter the mechanics of heavy combat, it does change the context that results of the combat fit into the game. Maybe, if someone feels the need to physically destroy a ship and/or kill the crew, they would need to think about environmental systems for life-support or intruder defense systems, and then what it takes to literally destroy the underlying space frame. And if a ship has comm capability left, it can send a distress signal and hope that someone is close enough to help.

Readers of the storyline might notice an underlying theme of mysterious biotech spreading over everything. That will continue to build. And Enterprise era fans can look forward to news of the Romulan war starting to seep in. I've also included an experimental option for command college participants to add their ship to the ongoing storyline taking place in "What Are Your Orders, Captain?". I'll see how that works.

I've designed an emblem/mission patch for the Kri'staK Fleet. All I have to do now is scan and paintshop it for presentation. I'm also going to be designing a new Enterprise era ship, a Roddenberry Class Explorer. If my artistic skills are up to it.



Fleet Action. Head-To-Head Bare Knuckles Naval Combat. Boarding Party Action. Solid Interactive Storytelling Like No Commercial Game Can Offer. How Much Star Trek Can You Handle?
Fantasy Trek. Not Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com
The Only Rebel Underground Star Trek PBEMMMORPG

Friday, March 20, 2009

Fantasy Trek: Summary of Events Stardate 0309.20

Summary of Events
Stardate 0309.20

TNG Era:

Captain Farrell reports no communication from the Kazon-Oglamar warship approaching Oblissa Three. According to Kazan-Ogla First Maje Jabin, Kazon ships frequently maintain communications silence while approaching uncertain situations.

Captain Murphy reports that landing parties from the USS Guadalcanal are conducting a thorough survey of Oshionian Three in its investigation of Romulan activity in the Delta Quadrant. The Guadalcanal will also return to Jibalia Three to continue its investigation of that artificial planet.

The Romulan Ambassador issued a formal complaint to the Federation Council, stating that a D'deridex Class Warbird was attacked without provocation by a Federation Starbase in the Triangle Zone. There has been no comment by the Federation Council.

The USS Yorktown has been declared lost in Coramonde system following the unsuccessful search performed by the Galaxy Class USS Sternbach. The Sternbach will remain on station while the science ship USS Lily Sloane is enroute to conduct an investigation of the spike in neutrino emissions in the area.

USS Archer and USS Arizona have been dispatched to the Triangle Zone in response to heightened tensions with the Romulan Empire.

TOS Era:

Starfleet Intelligence report large movements of Klingon ships away from the area of the Archer system and towards Romulan Space. The USS Xerxes is still at Archer Four attempting to reinforce the outpost there.

The USS Magellan has abandoned its search for the USS Coramonde after the missing ship's transponder signal was reported to be in a system almost a hundred lightyears away. There is currently no explanation for this occurrence.

ENT Era:

There have been no further communications from, nor reports of the Challenger NX-07 on its mission to circumnavigate Romulan space.

Two Sloane Class light cruisers are due to arrive in less than a week at the site where a Tellarite long-range cargo hauler reported finding hull plating that apparently belonged to the EX-01 Roddenberry science ship, which disappeared on a mission towards the center of the galaxy.

Command College

"What Are Your Orders, Captain?"

(Ent Era) "The Fleeting Phenomenon" Resolution

On the way, however, Challenger's sensors pick up an energy source that Carpenter finds hard to ignore. Waves of subspace displacement are detected, coming from an unidentifiable spot more than a lightyear away. The ship's science officer, Commander Cholena Janeway informs him that despite the obvious power behind it (it is at least a hundred times more powerful than the Challenger's warp drive), the source of the waves are dying and may vanish before another ship can be dispatched. It would take approximately thirty minutes to divert to investigate, but several hours to thoroughly scan. If they do not investigate, the potential scientific loss would be indescribable. Carpenter is concerned, however, that endangering the Kzinti prisoner and corpses would endanger the chance of a peace with them. Should he:

A) Risk the ship and crew (and Kzinti on board) to investigate the fleeting phenomenon, or:

B) Hope that another ship will someday discover another such phenomenon.

Captain Carpenter chose a third course of action, diverting long enough to get a brief scan of the phenomenon without wasting too much time. He transmitted the sensor data to Starfleet Command for further analysis and transferred the Kzinti to authorities at nearby Earth Base Alpha.

(TNG Era) "Dangerous New Worlds"

The USS Agamemnon entered the Coramonde system, investigating the disappearance of the Science Ship USS Lily Sloane. It discovered an object similar to a wormhole that appeared to be in a state of constant flux. Scans are inconclusive, but a probe sent through the anomaly reveals a Federation warp trail on the other side. All indications show that the anomaly is stable and safe to pass through. Based on this, Captain Decker chooses to proceed.

An analysis of star positions fails to show any familiar stars, but the warp trail is now identifiable as belonging to a Constitution Class ship lost almost a hundred years ago in the same area. The USS Coramonde, for which the system was named, vanished without a trace while on a humanitarian mission. While a detailed analysis of the warp trail confirms that it came from a starship of that era, its state of decay is consistent with having been produced within the last month. After sending a communications probe through the anomaly to update Starfleet, Captain Decker orders the conn officer to follow the warp trail, which leads to a nearby star system

They arrive to discover that the Coramonde was pulled down, nearly intact, to the surface of a Class M planet. Life signs are inconclusive, and visual scans show that the ship is on the surface, partially buried in a large desert area.

Captain Decker has more than one mystery on her hands, and all of them could be critical to her crew and mission. Is the anomaly a temporal wormhole that brought the Coramonde ahead in time, or the Agamemnon back in time? What brought the Coramonde down to the planet yet kept it impossibly intact? While realizing that resources could be split, she also feels a sense of urgency and impending danger. Should she:

A) First try to determine if they've traveled back in time,

B) Concentrate first on finding out what happened to the Coramonde, or,

C) Attempt to divide her resources to answer both questions at the same time.

Choose A or B, or C, or a fourth course of action, and write a brief summary.

(Moderator's Note: There are no predetermined right or  wrong answers. Feel free to discuss the challenge with other players. Every player who submits an entry receives a "Command College Point". Ten of those equal an experience point. The most popular choice will determine the next step taken)

Captain's Log

(From last week)
"...our orders are clear..."

5) A being, seemingly consisting of only energy communicates with the crew.

Class E Geoplastic
Age: 0-2 billion years
Diameter: 10,000-15,000 km
Location: Ecosphere
Surface: Molten, high surface temperature
Atmosphere: Hydrogen compounds and reactive gases
Evolution: Cools to become Class F
Life forms: Carbon-cycle
Example: Excalbia

(TNG Era)
USS Crazy Horse Galaxy Class Heavy Cruiser

The Beta Arrangulii Star system was home to nine planets and an advanced culture of nine billion lifeforms until five years ago. At that point, the star began to destabilize, throwing off chunks of solar debris that hit the three inner planets and caused tidal forces to go crazy on the next two. The inhabitants, most of whom were native to the fourth planet, petitioned for Federation membership twenty years ago and were quickly accepted. They were an optimistic, adventurous people who chose not to send candidates to Starfleet, but were scientists easily on a par with the Vulcans.

Unfortunately, the destruction of the two inner planets, as well as a lunar collision on the third wreaked havoc on the idyllic fourth planet, resulting in increased solar radiation and a distinct orbital 'wobble'. On the plus side, it was determined that the fourth planet would still sustain life for another five years. The Federation jumped into action, sending a steady stream of huge evacuation ships to the system. So what could have been a tragedy has turned out to be a very sad but survivable experience for the inhabitants of Beta Arrangulii Four. Six months from now, the planet will be wrecked, and the sun is showing signs of going nova, but the last shipful of refugees will soon arrive at their new home several sectors away. In the meantime, the Crazy Horse has been ordered to do a final survey of the system to triple check that no other planet has any indigenous life. We were surprised by the third planet.

It was Class E, with a molten, high surface temperature and an atmosphere consisting of hydrogen compounds and reactive gases. We didn't expect to find any life, but something hailed us from the surface, with a simple, plaintive message interpreted with difficulty by the universal translator. "Please don't leave me behind." Our sensors quickly traced the sender as a cloud of energetic plasma spread across a large portion of the planet's north pole. Detailed scans showed electrical impulses throughout the cloud that closely resembled the processes that occur in the humanoid brain. Further communication with the creature revealed that it was capable of condensing itself to a space that would fit, with difficulty, in our main cargo bay. We quickly dropped into a low orbit and beamed the creature into our cargo bay. Fortunately, there is a similar planet in the system chosen for the other refugees, and we can redeposit our energy-based friend in a place that will seem familiar to it.

This has been one of those times when our orders are clear and there is no moral conflict. It is not an easy thing to remove a people from their home. We're just lucky the people wanted to be moved

For Next Week:

(Expand the following into a log entry of at least 100 words. Members post answers to the yahoogroup or the 'comment' feature on the blogsite. Lurkers feel free to leave comments on the blogsite)

"...nothing like I remember it..."

Developer's Diary:

I finally combed through the blog archives and I'm working on completely documenting my service record. I had said at one point that I wasn't going to count things before I sent the Guadalcanal into the Delta Quad, but then decided that if I was going to document things I needed to document everything. And going through it all I also got a good look at all the work I'd done, so I figured why not. I'm still going through it all, but the forty-five simple combat engagements put me over the top for "Veteran" status. Once that's all done, I'll add a link for everyone's service record on the blog.

The battle between the D'Soanna and the Entebbe was turning out, after seven rounds, to be such an unbalanced rout that I've taken another look at the Romulan CA. The Romulan Warbird should be a formidable opponent, and now it is. I've added a second plasma torpedo bank, as well as fore and aft photons. I'll restart the match soon and see how it goes.

I've also set up a simple combat tourney between all three sides. Here is the set-up:

KLINGON EMPIRE:
Heavy cruiser KCA IKS Perseus
Heavy cruiser KCA IKS Stovokor
Heavy cruiser KCA IKS DuranQo
Heavy cruiser KCA IKS Temujin
Heavy cruiser KCA IKS qajunpaQ
Heavy cruiser KCA IKS tiQghoB
Heavy cruiser KCA IKS Hammer
Heavy cruiser KCA IKS Anvil

UNITED FEDERATION OF PLANETS:
Heavy cruiser FCA USS Guadalcanal
Heavy cruiser FCA USS Exeter
Heavy cruiser FCA USS Resolute
Heavy cruiser FCA USS Achilles
Heavy cruiser FCA USS Archer
Heavy cruiser FCA USS Arizona
Heavy cruiser FCA USS Crazy Horse
Heavy cruiser FCA USS Agamemnon

ROMULAN STAR EMPIRE:
Heavy cruiser RCA RIS D'deridex
Heavy cruiser RCA RIS Donatra
Heavy cruiser RCA RIS Shrike
Heavy cruiser RCA RIS Talon
Heavy cruiser RCA RIS Honor Blade
Heavy cruiser RCA RIS D'Shoanna
Heavy cruiser RCA RIS Romulus
Heavy cruiser RCA RIS Romii


Round One:
Heavy cruiser KCA IKS Perseus vs Heavy cruiser KCA IKS Stovokor
Heavy cruiser KCA IKS DuranQo vs Heavy cruiser KCA IKS Temujin
Heavy cruiser KCA IKS qajunpaQ vs Heavy cruiser KCA IKS tiQghoB
Heavy cruiser KCA IKS Hammer vs Heavy cruiser KCA IKS Anvil

Heavy cruiser FCA USS Guadalcanal vs Heavy cruiser FCA USS Exeter
Heavy cruiser FCA USS Resolute vs Heavy cruiser FCA USS Achilles
Heavy cruiser FCA USS Archer vs Heavy cruiser FCA USS Arizona
Heavy cruiser FCA USS Crazy Horse vs Heavy cruiser FCA USS Agamemnon

Heavy cruiser RCA RIS D'deridex vs Heavy cruiser RCA RIS Donatra
Heavy cruiser RCA RIS Shrike vs Heavy cruiser RCA RIS Talon
Heavy cruiser RCA RIS Honor Blade vs Heavy cruiser RCA RIS D'Shoanna
Heavy cruiser RCA RIS Romulus vs Heavy cruiser RCA RIS Romii

Round Two will take us down to two survivors per team. Round Three will leave one survivor per team. Of the remaining three, the most damaged will sit it out while the other two take each other on. Then it'll come down to the last two. I'm not really a basketball fan, but I have to admit that the big tourney kind of inspired me. And of course, since the big dance wouldn't be the big dance without a wee wager, here's what I've set up:

If your initial pick wins in the end, you win three experience points. If you pick the final winner at the second round, you win one experience point. (If three experience points doesn't sound like much, remember that to earn that in the game, you'd have to play thirty of these simple combat game, and in the whole time I've been playing this game I've only documented forty-five. This tourney just by itself will be twenty. So a long-shot pick like really gives you a good pay off.)

Here are the results of the first round:
Winners and losers:

Heavy cruiser KCA IKS Perseus
Heavy cruiser KCA IKS Stovokor*
Heavy cruiser KCA IKS DuranQo
Heavy cruiser KCA IKS Temujin*
Heavy cruiser KCA IKS qajunpaQ*
Heavy cruiser KCA IKS tiQghoB
Heavy cruiser KCA IKS Hammer
Heavy cruiser KCA IKS Anvil*

So, moving on to Round Two are the StoVoKor, the Temujin, the qajunpaQ, and the Anvil. The Feds go at it next.

I've also modified the Command College setup just a bit. Now, anyone who submits a solution for "What Are Your Orders, Captain?" gets a Command College Point.



Fleet Action. Head-To-Head Bare Knuckles Naval Combat. Boarding Party Action. Solid Interactive Storytelling Like No Commercial Game Can Offer. How Much Star Trek Can You Handle?
Fantasy Trek. Not Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com
The Only Rebel Underground Star Trek PBEMMMORPG

Friday, March 13, 2009

Fantasy Trek: Summary of Events Stardate 0309.14

Summary of Events
Stardate 0309.14

TNG Era:

Captain Farrell reports picking up a Kazon-Oglamar warship on extreme long range scanners. At its present velocity, it would be due to arrive at Oblissa Three in two days. Ambassador Endara Khan reports that she has been working with Kazon-Ogla First Maje Jabin on ways to approach the Kazon-Oglamar.

Captain Murphy reports disturbing details of a major Romulan operation with the aim of incorporating alien biotechnology into their soldiers using genetic engineering. The operation has branches in the Alpha Quadrant and the Delta Quadrant, and suggests that artificial planets like Jibalia III might  stretch into territory closer to home. Captain Murphy is also investigating the possibility that the Romulans have found a way to travel through the Durandal wormhole covertly and in both directions.

There have been confirmed reports that the Klingon High Council and Chancellor Martok have normalized relations and restored all peacetime contact with the Federation following secret meetings at an undisclosed location.

Galaxy Class USS Sternbach reports no evidence of the USS Yorktown that disappeared in the Coramonde system more than a week ago. It did report a sudden ongoing spike in neutrinos that didn't seem to be related, but could also not be readily explained.

USS Archer and USS Arizona have been released from patrol duty in the Archanis Sector following the thawing of relations with the Klingon Empire.

TOS Era:

There has been no progress in moving Starfleet ships to reinforce the USS Xerxes at Archer Four. In the meantime, there is still no contact from the nearby MZ-5 outpost.

The USS Magellan reports that the Barzan system is bathed in neutrino emissions. There is still no clue to the disappearance of the USS Coramonde in the area, and the ship's transponder signal is no longer being detected in that system.

ENT Era:

Challenger NX-07 left communications range on its mission to circumnavigate Romulan space. In his last transmission, Captain Carpenter reported several nebulas along Challenger's projected course.

A Tellarite long-range cargo hauler reports finding hull plating that initial reports say might belong to the EX-01 Roddenberry, an experimental science ship on a mission towards the center of the galaxy. The hull plating was found in a previously uncharted system. Two Sloane-Class light cruisers were dispatched to investigate.

Command College

"What Are Your Orders, Captain?"

(Ent Era) "Out Of The Frying Pan..." Resolution

As the starship emerged from the asteroid field, a Kzinti heavy cruiser hailed them and ordered them to surrender. Apparently the heavy battlecruiser that Challenger had fired on earlier managed to transmit sensor data before it was destroyed. The Kzinti recognized Challenger and wanted revenge. While Carpenter regretted aiding in the destruction of their ship, he wasn't prepared to surrender to a proven hostile force. He ordered Challenger into an evasive course that led to the distant outer cometary cloud at the edge of the system. Kzinti forces followed, firing missile after missile as the ship dodged frantically. Finally passing through a shower of ice shards, the NX-class ship found itself in open space and jumped into warp. But their problems didn't end there. Before Challenger escaped into warp, the pursuing ship beamed a hit and run squad aboard. MACO troops on Challenger defeated the invaders, killing five of the six enemies. Captain Carpenter thinks that by returning the bodies of the dead as well as the survivor, it might be possible to reconcile with the Kzinti before things escalate. Should he:

A) Return the Kzinti prisoner and casualties and hope to quickly reconcile, or:

B) Take all six Kzinti to Starfleet and hope the diplomats can reach an agreement. Keep in mind that while the diplomats might be better skilled at making peace, a quick gesture by Captain Carpenter could impress the Kzinti.

Captain Carpenter decided that the Kzinti were unlikely to allow him to get close enough to make a peaceful gesture, so he altered course for Earth Base Alpha to drop off the Kzinti.

(Ent Era) "The Fleeting Phenomenon"

On the way, however, Challenger's sensors pick up an energy source that Carpenter finds hard to ignore. Waves of subspace displacement are detected, coming from an unidentifiable spot more than a lightyear away. The ship's science officer, Commander Cholena Janeway informs him that despite the obvious power behind it (it is at least a hundred times more powerful than the Challenger's warp drive), the source of the waves are dying and may vanish before another ship can be dispatched. It would take approximately thirty minutes to divert to investigate, but several hours to thoroughly scan. If they do not investigate, the potential scientific loss would be indescribable. Carpenter is concerned, however, that endangering the Kzinti prisoner and corpses would endanger the chance of a peace with them. Should he:

A) Risk the ship and crew (and Kzinti on board) to investigate the fleeting phenomenon, or:

B) Hope that another ship will someday discover another such phenomenon.

Choose A or B, or a third course of action, and write a brief summary.

(Moderator's Note: There are no predetermined right or  wrong answers. Feel free to discuss the challenge with other players. Every player who submits an entry receives a "Command College Point". Ten of those equal an experience point. The most popular solution will be included here.)

Captain's Log

(From last week)

"...scattered across space..."

(I'm taking a bit of a shortcut this time around, using a log entry written for the storyline and incorporating the line provided. The weekend, such as it has been, has been exhausting, and lots of admin work has been done as well)

(TNG Era)
USS Guadalcanal Galaxy Class Heavy Cruiser

The problem presented by the crew of the RIS Decuis has been solved to a degree. The absence of any kind of permanent Federation or Romulan authority in the Delta Quadrant means that we'll have to make decisions as best we can and hope they work until a better solution can be found. Since the wormhole is, for the moment, one-way, and there are no Starbases to take the Romulan crew to, I ordered engineering teams, backed up by Hazard Teams A and B, to board the Romulan vessel and remove its weapons and cloaking system. We also installed field constrictors on their warp nacelles that will limit them to warp one. That should keep them from bothering anyone and keep them from running too far away. It's nowhere near a perfect solution, and the Romulan Commander was spitting mad, but short of marooning them on a planet and destroying their ship, I don't see an alternative that isn't cold-blooded murder. This does very effectively point out the need to establish a bureaucratic authority in this quadrant, and I intend to forward that advice to Starfleet Command as soon as possible.

Once the Decius was completely secured, we scanned the surface of Oshionian Six and found ten Romulan power signatures. Closer examination showed them to be campsites. After determining that there were no Romulans left on the surface, I ordered full survey teams sent to each site.

We found tragedy at each site, as well as another mystery. The Romulan corpses found at each site were mutilated. More precisely, we discovered that the Romulans had incorporated some of the alien biocircuitry (of the same type lining the interior of Jabalia III) into members of their crew. Biocomponents from the alien technology attacked the Romulan cell structure and killed them almost instantly. Closer examination of the campsite logs as well as a thorough examination of the Decius's computer core download revealed that the Romulans were indeed trying to intentionally incorporate the biocircuitry into their soldiers, with the goal of creating genetically engineered cyborgs. Sort of like a home-grown Borg. The Decius's computer made reference to ten other warbirds assigned to the Delta Quadrant on similar missions, and some still in the Alpha Quadrant on related assignments.

Not only are the Romulans launching a major covert operation that stretches from places back home where they're not allowed to the Delta Quadrant. And I'd say they've been here longer than we have. But somehow that isn't the worrying part. How many of these hollow artificial computer-component planets have been scattered across space from Earth to the Delta Quadrant? Despite all that we've explored, there's so much more that we haven't.


For Next Week:

(Expand the following into a log entry of at least 100 words. Members post answers to the yahoogroup or the 'comment' feature on the blogsite. Lurkers feel free to leave comments on the blogsite)

"...our orders are clear..."

Developer's Diary:

A relentless RL work schedule has delayed this summary, just like last time. But I've also managed to get quite a bit of administrative work done on Fantasy Trek. The STD library is now into three sections, for each Trek era covered. I also moved the 'armor' from the internals list to just above the 'hull' area on the STD. This way it actually acts like armor, protecting the hull once the shields are breached. For the Enterprise era Starfleet ships, that armor will become hull polarization. And I'll probably only allow it on Federation ships in the TNG era. That will create enough difference between the ships of different era's without having to totally rewrite the STD's. I'm also considering creating some different STD's for ships that are roughly equivalent but still dramatically different in some ways. For example, I'm classifying the Achilles Class as a Heavy Cruiser, which makes it roughly equivalent to a Galaxy Class, but the Achilles has that wicked bank of autotracking torpedo launchers running along its spine. The Achilles was also built during the Dominion War, at least ten years after the launch of the Enterprise-D. So while they fit into the same basic category, they are still dramatically different. That won't be necessary for each and every different ship in the same class, but in some cases it really should be done.

I tweaked the heavy combat rules to include rules for HET, 'hero points', and other changes, and I even updated the link on the blogsite. The changes to the STD's, Heavy Combat template has been cleaned up but not posted. Anyone can either copy and paste from my posts or request a clean copy and I'll email. I'm including some at the bottom of this so you can see what I mean. I also did a bit of poking around the archives from September of 2008 for the month that I spent on the multilevel campaign, because there were lots of simplified combat incidents that weren't recorded. I added the incidents that were recorded and added them to my own service record. Not that I'm too worried about jumping from 'Experienced' to 'Veteran', but since I put so much work into that month, I should document and take credit for it. The way that fleets were moved around and coordinated was one of the real fun moments in the development of this game.

I added Captains to all of the ships in the Ab'Qaff Battle Group, and I've even created a Romulan ship. That was prompted by the realization that every time I've gone into battle against a Romulan, the Romulan has lost. So I created a Romulan Heavy Cruiser and a fleet. The ship is the D'Shoanna, and the fleet is the D'Shoanna Lin'veel Fleet. Obviously named after a very kind and classy lady, Joanne Linville, who not only played the Romulan Commander from TOS "The Enterprise Incident", also played the first woman in charge of three ships on Trek, but was also extremely kind to me at a convention a couple of years ago. Anyway, I'm running a heavy combat session between the D'deridex Class RIS D'Shoanna and the Akira Class USS Entebbe. And I'll start a TNG storyline centered around the Romulans.

I'm also getting ready to start a storyline involving the Vulcans, possibly time-travel, and a secret they don't want to let out.

First Round of Heavy Combat Between RIS D'Shoanna and USS Entebbe

A) RIS D'Shoanna RCA D'deridex Class
B) USS Entebbe FCA Akira Class

....1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1__________________________________________
2__________________________________________
3__________________________________________
4_______B__________________________________
5__________________________________________
6__A_______________________________________
7__________________________________________
8__________________________________________
9__________________________________________
10_________________________________________
11_________________________________________
12_________________________________________
13_________________________________________
14_________________________________________
15_________________________________________
16_________________________________________
17_________________________________________
18_________________________________________
19_________________________________________

italiced = cloaked

A) Roll [10]
A) Helm: Position/Movement[2,6  /Speed2]/[Course 045]
A) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM6(3)+retained][Reinforce shields()+retained]Cloak[on]Tractor[pts] Repair[]
A) Tactical: Target[B] Target Bearing[135] Target Range [3] Fire weapons [plasma-charge 1/4(x)+ FWD disruptors(x) AFT disruptors(x)]
A) Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [(x)]

B) Roll [11]
B) Helm: Position/Movement[ 5,4 /Speed3 ]/[Course045]
B) Countermeasures/Reinforce shields/Cloak/Tractor/Repair: [ECM/ECCM8(4)+retained][Reinforce shields()+retained]Tractor[pts] Repair[]
B) Tactical: Target[] Target Bearing[] Target Range [] Fire weapons [FWD Phasers(x)+FWD Photons(x) AFT Phasers(x)+AFT Photons(x)]
B)  Auxiliary Craft: Shuttle[ , /Speed]/[Course] Target[] Target Bearing[] Target Range[] Fire weapons [(x)]

Results:
Damage to A:
Damage to B:



Fleet Action. Head-To-Head Bare Knuckles Naval Combat. Boarding Party Action. Solid Interactive Storytelling Like No Commercial Game Can Offer. How Much Star Trek Can You Handle?
Fantasy Trek. Not Just a Game. It's a Star Trek Experience
http://fantasytrek.blogspot.com
The Only Rebel Underground Star Trek PBEMMMORPG